Struct sirpent::engine::Game
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[src]
pub struct Game { /* fields omitted */ }pub struct Game { /* fields omitted */ }impl Game[src]fn new(rng: Box<Rng>, grid: Grid) -> Selffn add_player(&mut self, desired_name: String) -> Stringfn next(&mut self, event: Event)fn concluded(&self) -> boolfn state(&self) -> &Statefn game_state(&self) -> &GameStatefn round_state(&self) -> &RoundStateimpl Debug for Game[src]