Struct sirpent::engine::Game
[−]
[src]
pub struct Game { /* fields omitted */ }
pub struct Game { /* fields omitted */ }
impl Game
[src]fn new(rng: Box<Rng>, grid: Grid) -> Self
fn add_player(&mut self, desired_name: String) -> String
fn next(&mut self, event: Event)
fn concluded(&self) -> bool
fn state(&self) -> &State
fn game_state(&self) -> &GameState
fn round_state(&self) -> &RoundState
impl Debug for Game
[src]