Struct sirpent::state::GameState
[−]
[src]
pub struct GameState {
pub uuid: Uuid,
pub grid: GridEnum,
pub players: HashSet<String>,
}Fields
uuid: Uuid
grid: GridEnum
players: HashSet<String>
Methods
impl GameState[src]
Trait Implementations
impl Debug for GameState[src]
impl Clone for GameState[src]
fn clone(&self) -> GameState
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0
Performs copy-assignment from source. Read more