Struct sirpent::state::GameState
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pub struct GameState { pub uuid: Uuid, pub grid: GridEnum, pub players: HashSet<String>, }
Fields
uuid: Uuid
grid: GridEnum
players: HashSet<String>
Methods
impl GameState
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Trait Implementations
impl Debug for GameState
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impl Clone for GameState
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fn clone(&self) -> GameState
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more