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use rand::Rng; use std::fmt::Debug; use serde::{Serialize, Deserialize}; use super::hexagon::*; use super::square::*; use super::triangle::*; pub trait DirectionTrait : PartialEq + Eq + Copy + Serialize + Deserialize + Clone + Debug { fn variants() -> &'static [Self]; } pub trait VectorTrait : PartialEq + Eq + Copy + Serialize + Deserialize + Clone + Debug { type Direction: DirectionTrait; fn distance(&self, other: &Self) -> usize; fn neighbour(&self, direction: &Self::Direction) -> Self; fn neighbours(&self) -> Vec<Self>; } pub trait GridTrait : PartialEq + Eq + Copy + Serialize + Deserialize + Clone + Debug { type Vector: VectorTrait; fn dimensions(&self) -> Vec<isize>; fn is_within_bounds(&self, v: Self::Vector) -> bool; fn cells(&self) -> Vec<Self::Vector>; fn random_cell<R: Rng>(&self, rng: &mut R) -> Self::Vector; } #[derive(PartialEq, Clone, Debug, Serialize, Deserialize)] #[serde(tag = "tiling", rename_all = "snake_case")] pub enum GridEnum { Hexagon(HexagonGrid), Square(SquareGrid), Triangle(TriangleGrid), } impl From<HexagonGrid> for GridEnum { fn from(grid: HexagonGrid) -> GridEnum { GridEnum::Hexagon(grid) } } impl From<SquareGrid> for GridEnum { fn from(grid: SquareGrid) -> GridEnum { GridEnum::Square(grid) } } impl From<TriangleGrid> for GridEnum { fn from(grid: TriangleGrid) -> GridEnum { GridEnum::Triangle(grid) } }